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Bandwidth-Efficient Image Degradation and Enhancement Model for Multi-Camera Telepresence Environments

A Pilot Study for Augmented Reality Supported Procedure Guidance to Operate Payload Racks On-Board the International Space Station

We present our current state in developing and testing of Augmented Reality supported spaceflight procedures for intra-vehicular payload activities. Our vision is to support the ground team and the flight crew to author and operate easily AR …

Fast and Efficient Data Reduction Approach for Multi-Camera Light Field Display Telepresence Systems

Mobile Augmented Reality for Space Operation Procedures: A Generic Approach of Authoring and Guiding On-Board Payload Activities

The Effect of Hyper- and Microgravity on Visuomotor Coordination of Augmented Reality Selection in Correlation with Spatial Orientation and Haptical Feedback

Multi-Camera Acquisition and Placement Strategy for Displaying High-Resolution Images for Telepresence Systems

Life-size high-resolution telepresence systems, used for remote collaboration, face the problem of transmitting huge data from multiple viewpoints. We present different strategies focusing on efficient camera selection and acquisition method to …

A Distributed Camera Library Design for Telepresence

We present a distributed dataflow-based camera library design. It is tailored to the special needs of distributed acquisition and rendering telepresence systems with inhomogeneous camera arrays. We discuss a variety of design decisions: choice of …

Augmented Reality in Altered Gravity

Evaluation of 3D Selection Tasks in Parabolic Flight Conditions: Pointing Task in Augmented Reality User Interfaces

In this paper we describe an experiment that studies the effect of hyper- and microgravity on human hand-eye coordination while interacting with virtual content provided by a head-mounted display in Augmented Reality environments. Because the …

Reducing Bandwidth Consumption in Parallel Networked Telepresence Environments

Systems for multi-camera telepresence utilizing Large High-Resolution Displays (LHRDs) face the problem of generating large amounts of dynamic data. These data have to be processed at the local capture site, aggregated from different nodes locally, …