Understanding information and gaining insights about information usually means interacting with the displayed information. Utilizing the new capabilities of smart meeting rooms, visual outputs of different information representation applications are …
Systems for immersive videoconferencing utilizing LHRDs face the problem of generating large amounts of data. A solution to reduce this data is essential to realize such systems. We present dif- ferent possible approaches to do this and give an …
Physical navigation presents an intuitive overview+detail technique in large high-resolution display environ- ments where users interact at different distances. Thus, the user interaction should be adapted to the user’s current position. This ongoing …
In the present work, automatic corner detection in soccer games based on image features (e.g., object-based features) has been studied. For this purpose, a framework has been proposed that consists of five steps. This paper mainly focuses on the …
We present a lightweight camera framework for teleimmersion and multi-camera video acquisition that abstracts from the hardware and enables user-defined preprocessing as well as streaming to different nodes. Whether ac- cessing the cameras on a …
We present a novel tele-presence approach that extends the window metaphor by combining large high-resolution LCD walls with multi-camera 3D video. We propose to integrate an array of cameras into the bezels of the wall to support flexible camera …
Augmented Reality (AR) can be used to enhance the quality and reliability of tasks executed in miscellaneous environments. This preliminary paper describes the use of AR support in the Columbus space laboratory. Tasks prepared by the ground team will …
How do users of virtual environments perceive virtual space? Many experiments have explored this question, but most of these have used head-mounted immersive displays. This paper reports an experiment that studied large-screen immersive displays at …
Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications, e.g., computer games and virtual environments. We present a new scheme for real-time wave simulation in large-scale water …