In this paper we present the approach of interaction scaling. It assists users during their current tasks by adjusting interactivity depending on the user’s distance to large high-resolution displays. The mapping method of interaction scaling …
Direct object selection in an Augmented Reality environment that is coded outside of human body frame of reference is deteriorated under short-term altered gravity. As countermeasures we developed a gravity-adapted resizing technique based on the …
Being able to predict gaze locations, as compared to only measuring them, is desirable in many systems such as the design of web pages and commercials adaptive user interfaces, interactive visualization, or attention management systems. However, …
We present an approach for high quality rendering of the 3D representation of a remote collaboration scene, along with real-time rendering speed, by expanding the unstructured lumigraph rendering (ULR) method. ULR uses a 3D proxy which is in the …
We present the results of a first experimental study to improve the computation of saliency maps, by using luminance and depth images features. More specifically, we have recorded the center of gaze of users when they were viewing natural scenes. We …
Large high-resolution displays are potentially useful to pre-sent complex data at a higher level of detail embedded in the context of surrounding information. This requires an appropriate visualization and also suitable interaction techniques. In …