Publications

(2026). Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Displays. 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
DOI
(2026). GENIE: Generative Narrative Immersion Engine for Deep Reading Engagement. 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
DOI
(2026). Edge- and Eccentricity-Guided Foveated Path Tracing with Adaptive Russian Roulette. 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
DOI
(2025). Towards an Augmented Reality System for Obstacle Avoidance in Agricultural Machinery. Proceedings of GI Workshop 2025 on Virtual and Augmented Reality.
DOI
(2025). A Unified Real-Time Spatial and Chromatic Foveated Rendering in VR. Proceedings of GI Workshop 2025 on Virtual and Augmented Reality.
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(2025). Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
DOI
(2023). A Foveated Framework to Accelerate Real-time Path Tracing. Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference.
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(2020). Effect of User Roles on the Process of Collaborative 2D Level Design on Large, High-resolution Displays:. Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.
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