3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench

1 January 2005·
Yong Joo Kil
,
Pietro Renzulli
,
Oliver Kreylos
,
Bernd Hamann
,
Giuseppe Monno
Prof. Dr. sc. techn. ETH Oliver Staadt
Prof. Dr. sc. techn. ETH Oliver Staadt
· 0 min read
DOI
Abstract
We introduce the 3D warp brush, a method for interactive shape modeling in a immersive virtual reality environment. 3D warp brushes are implicitly-definedtools that operate on triangle meshes. We combine the efficiency of explicit mesh representations with implicit modeling operators. The area of influenceof a 3Dwarp brush can be of arbitrary shape since it has an associated distance field. We define different warp functions including drag, explode, and whittle. A unique feature of our framework is the ability to convert meshes into 3D warp brushes at run time. The use of a Responsive Workbench and two-handed interaction allows the user to exploit the full potential of the modeling system by intuitiveand easy modification of a base surface into a desired shape. We present models, which have been created and modified using 3D warp brushes, to demonstrate the usefulness of our framework.
Type
Publication
Virtual Reality Conference, IEEE
publication
Prof. Dr. sc. techn. ETH Oliver Staadt
Authors
Chair in Visual Computing
My research interests include virtual and augmented reality, computer graphics, computer vision, and telepresence.