Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence systems where acquisition and rendering are distributed. Keeping …
We propose a new method to fill missing or invalid values in depth images generated from the Kinect depth sensor. To fill the missing depth values, we use a robust least median of squares (LMedS) approach. We apply our method for telepresence …
We present a distributed dataflow-based camera library design. It is tailored to the special needs of distributed acquisition and rendering telepresence systems with inhomogeneous camera arrays. We discuss a variety of design decisions: choice of …