Direct object selection in an Augmented Reality environment that is coded outside of human body frame of reference is deteriorated under short-term altered gravity. As countermeasures we developed a gravity-adapted resizing technique based on the …
The performance of Augmented Reality (AR) direct object selection coded outside of the human egocentric body frame of reference is decreased under short-term altered gravity. Therefore an adequate countermeasure is required. This paper presents the …
In this paper we describe an experiment that studies the effect of hyper- and microgravity on human hand-eye coordination while interacting with virtual content provided by a head-mounted display in Augmented Reality environments. Because the …
Large high-resolution displays are potentially useful to pre-sent complex data at a higher level of detail embedded in the context of surrounding information. This requires an appropriate visualization and also suitable interaction techniques. In …
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display resolution, allowing the user to see more details and finer features in …
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display resolution, allowing the user to see more details and finer features in …
Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot location. This location is processed and used as a cursor position. While …
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually integrate real humans, captured by a set of video cameras. Two Blue-C.s will …