"media design"

Fast and Accurate 3D Reproduction of a Remote Collaboration Environment

We present an approach for high quality rendering of the 3D representation of a remote collaboration scene, along with real-time rendering speed, by expanding the unstructured lumigraph rendering (ULR) method. ULR uses a 3D proxy which is in the …

Gaze Location Prediction with Depth Features as Auxiliary Information

We present the results of a first experimental study to improve the computation of saliency maps, by using luminance and depth images features. More specifically, we have recorded the center of gaze of users when they were viewing natural scenes. We …