Spatial and Temporal Filtering of Depth Data for Telepresence
Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence systems where acquisition and rendering are distributed. Keeping …
We present an approach for high quality rendering of the 3D representation of a remote collaboration scene, along with real-time rendering speed, by expanding the unstructured lumigraph rendering (ULR) method. ULR uses a 3D proxy which is in the …
Systems for multi-camera telepresence utilizing Large High-Resolution Displays (LHRDs) face the problem of generating large amounts of dynamic data. These data have to be processed at the local capture site, aggregated from different nodes locally, …
The Extended Window Metaphor
In this article, we present the blue-c application programming interface (API) and discuss some of its performance characteristics. The blue-c API is a software toolkit for media-rich, collaborative, immersive virtual reality applications. It …
In this paper we present the blue-c application programming interface, a software toolkit for media-rich, collaborative, immersive virtual reality applications. The blue-c API provides easy to use interfaces to all blue-c technology, including …
In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually integrate real humans, captured by a set of video cameras. Two Blue-C.s will …